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Natural Locomotion Activation Code [serial Number]

Updated: Mar 23, 2020





















































About This Software NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:NaLo's 1:1 arm swingerWalk in place with Vive trackers or extra controllers on the feet (in beta branch)Walk in place with PS Move and other devices on the feet (in beta branch, experimental)More methods will be added very soon!Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.Software requirements:Desktop view from VR. UI is shown with big buttons and big text.A recent version of SteamVR (i.e. any except the temporary branch).SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).List of supported games so far:A-Tech CyberneticAlien: Isolation (MotherVR mod)Apex ConstructArizona SunshineBlade & SorceryChiaro and the Elixir of LifeClimbeyCOMPOUNDContagion VR: OutbreakContractorsCrooked WatersDead Effect 2 VRDreadhallsThe Elder Scrolls V: Skyrim VRFallout 4 VRThe ForestFrankenstein: Beyond the TimeThe Gallery: Heart of the EmberstoneGORNHeart of the Emberstone: ColliseumHot Dogs, Horseshoes & Hand GrenadesIn DeathIsland 359Karnage ChroniclesMinecraft (with Vivecraft)OrbusVRPavlov VRPAYDAY 2 VRPrimordianProtonwarRec RoomSerious Sam 3 VR: BFESerious Sam VR: The First EncounterSerious Sam VR: The Second EncounterThe Talos Principle VRVanishing RealmsVengeful RitesVengeful Rites DemoVR Dungeon KnightVRChatWAR DUSTWitching TowerThe WizardsKartong (Vive, Rift only for now)Onward (Vive, Rift only for now)Robinson: The Journey (Vive, WMR only for now)Serious Sam VR: The Last Hope (Vive, WMR only for now)STAND OUT (Rift only for now)This list will be growing a lot during the following weeks. You can also try to make your own profiles.Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. 7aa9394dea Title: Natural LocomotionGenre: Simulation, UtilitiesDeveloper:MyouPublisher:MyouRelease Date: 7 Apr, 2018 Natural Locomotion Activation Code [serial Number] natural locomotion smartphone. natural locomotion supported games. natural locomotion non steam game. natural locomotion psvr. natural locomotion joy con. natural locomotion minecraft. natural locomotion games. natural locomotion walk backwards. natural locomotion skyrim. natural locomotion update. natural locomotion gorn. natural locomotion settings. natural locomotion onward. natural locomotion vrchat. natural locomotion windows mixed reality. natural locomotion how to use. natural locomotion joy con. natural locomotion settings. natural locomotion fallout 4 vr. natural locomotion guide. natural locomotion review. natural locomotion blade and sorcery. how to use natural locomotion with skyrim vr. natural locomotion oculus rift. natural locomotion beta. natural locomotion oculus store. natural locomotion vr. natural locomotion review. natural locomotion on steam. natural locomotion. natural locomotion review This is probably the best application I've ever found for VR, hands down.It's a very reasonable price for a very simple yet powerful program. By default you swing your arms to move around in vr games while holding a button, different profiles are setup for different games's locomotions. If you don't see a profile for your game in Natural Locomotion, you can always make one with settings you desire, or see if the dev has plans to add official support. It can work great for most games, but some games have issue with that type of locomotion. However, the developer has been working hard to make as much compatibility with different VR hardware as possible. If you look around the NaLo steam forums, you can find that it is even possible to makeshift vr foot tracking using smartphones or ps3 move controllers, even nintendo joycons! This will allow you to walk in place to start locomotion, without the use of swinging your arms, making games that require a lot of arm movement more enjoyable to move around in!!It definitely beats having to buy a vive tracker for 100 bucks a piece.. Just tested it out today. Works wonders in Skyrim VR. With the normal locomotive system or the teleporting it just didn't feel right (Teleport robbed the immersion and via Trackpad it was a little nauseating). With this it is really fun and feels really immersive playing. Can only recommend getting it yourself.. On the Samsung Odyssey. Can't get it to work as of yet. Sad.. AWESOME add-on to VR games that greatly enhances emersion. Wish games would employ this locomotion approach right from the get go.. If you are prone to motion sickness from simulated locomotion in VR, this may not be for you. Unfortunately I got pretty motion sick within 10 minutes of playtime in SkyrimVR. I won't be using it again :|. Thought it was going to be a stupid little thing I was gonna toy with in the two hours but, I'll be damned. It actually functions really well and has added a whole new layer of immersion to Skyrim VR. Definitely worth the $10. PS3 Move controllers as feet trackers FIXED (in beta): Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!. Stuck walking FIXED! Jump lag fixed! FO4VR fixed, and added a couple more profiles: Looks like we introduced a bug just before releasing the demo, and could only notice it when we finally had time to play Skyrim ourselves. Sometimes after stopping walking and even releasing the grips one would keep walking, sometimes for half a second, and occasionally forever. We said in comments that it's a hardware issue, but that's actually much more rare than what was happening. This fix makes the experience more predictable and stable. You should be able to take a single step. Tell us your experience below :)(The demo has not been updated yet)Changes:Fixed walking getting stuck.Fixed jump lag.Fixed FO4VR by reloading/grenade/mine with menu button, and VATS with left home button.Fixed "enable touchpad when not moving" (fixes FO4VR map).Fixed detection of updated profiles.Added Arizona Sunshine.Added GORN.Improved some messages and profile descriptions.Known issues:Some people must enable left handed mode even in right handed games (or viceversa)Restart Steam and, as usual, head to the forum to report issues.. Achievements are here!: SHEW.Okay, that's 22 achievements for the game. Ranging from killing big monsters to finding rare items to saving the ol' pets, there should be a good range of different tasks to complete now.This was a good idea. Thanks, Batmobility!. Ladder Bug- Fixed!: The recent not recommended review of Weebish Mines mentioned there was a ladder bug where placing a ladder down next to a door got the guys stuck. Since I'd never heard of this before I asked for more info and then tried it myself and it's true: If you tried to place a ladder down while standing almost on top of any door this would happen. It's funny what thousands of hours testing can miss sometimes. Luckily I was able to fix this issue in about 5 minutes, which has now been rolled out to you guys. If only all problems could be solved so fast! So remember, if you have any problems it's always better to let me know first as I'm not your typical dev and will try to address problems quickly and work with you. Thanks, and enjoy!http://steamcommunity.com/sharedfiles/filedetails/?id=1208915807. Vive camera FIXED! Added preliminary Pimax support, and more: As the title says, we found a solution for the Vive camera issue. If it still doesn't work for you, follow these steps:Close SteamVR if you have it open.Reinstall Natural Locomotion.Open Natural Locomotion without opening SteamVR first.Also preliminary support for Pimax headsets have been added. We don't know if it works in all circumstances because we're awaiting for feedback from testers. We know that arm swing with a head-oriented game configuration works well. (edit 10 hours later: controller oriented games and feet trackers are probably fixed now, let us know if they work)As always, send us any question, suggestion or feedback comments to the community forum.Full list of changes:Fixed Vive camera.Added preliminary support for Pimax headsets.Fixed pressing buttons twice when using Oculus Rift desktop in touch screen mode.Fixed Arizona Sunshine speed and sprint.Fixed detection of WMR hands.Fixed driver installer when the variable LUA_PATH is present in the environment.We have almost finished Joycon support as feet trackers, as well as using a smartphone to improve orientation and other related features. Thank you for your patience.

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